Development Online Course by Udemy, On Sale Here
3D Modelling and PBR texturing using Maya, Zbrush, Substance Painter/ Designer, complete game asset creation workflow
An excellent training about Game Development
Video Game Asset Modelling and Texturing Complete Pipeline
This tutorial will show you the process of creating a Lost Temple 3d model for games, were you will learn to model, texture and render with softwares such as Maya, Zbrush, Substance Painter/ Designer and Marmoset Toolbag. This course is designed for Intermediate level game artists, so you have to have some understanding of Maya, Zbrush and Substance Painter. It’s ok if you don’t have the knowledge of Substance Designer, because I will cover some basics of SD here. Actually, Substance Designer plays only small role in this project, which is creating the base material of temple, that allow us to save time creating a base texture from scratch inside Substance Painter. The best part is, you will learn how to add moss on temple cavity area. By the end of this course, you will have a better understanding of the AAA video game art pipeline. The asset reference which I used in this course is Ruins of Sharada Peeth, so you can find plenty of image reference from the internet apart from what I have uploaded along with this course. If you have any doubts or if you get stuck anywhere, you can always drop me message in Q & A and I will be there to help you. Happy Learning: )
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